Hi, my name is

Yanick.

I like to build stuff

A software engineer and researcher. I am generally into learning new technologies and building things with them that people enjoy using.

About Me

I am a software engineer and researcher in the digital health domain with a passion for great digital experiences. I have a background in computer science and game design. I am currently pursuing a PhD at ETH Zürich. Here are a few technologies I've been working with recently:
  • C#
  • Python
  • Java
  • C++
  • Unity
  • Tensorflow

Experience

PhD Candidate and Doctoral Researcher - ETH Zürich
Sep 2019 - present
Development and evaluation of a gamified slow-paced breathing training. Design and implementation of a real-time breathing phase detection algorithm.
Research Assistant - ETH Zürich
Apr 2019 - Sep 2019
Conducting a field study about the relation of mouse interactions and job strain. Participating in a research project concerned with digital physiotherapy coaching through motion tracking and mixed reality.
Tutor for the Computer Science Degree Program - ZHAW
Feb 2015 - May 2015
Planning and conducting interactive lessons for the course Mathematics Analysis 2.
Software Engineer - Netcetera
Aug 2012 - Jul 2013
Software development in a Scrum project. Developing a big Java/Maven RCP application.
Software Engineer (Apprenticeship) - Netcetera
Aug 2008 - Aug 2012
  • Learning the basics of IT with a strong focus on software development.
  • Participation in a Scrum project, where a big Java/Maven RCP application was developed.

Education

Sep 2019 - present
PhD Candidate and Doctoral Researcher
ETH Zürich

Teaching Activities

  • Teaching Assistant for the course Mastering Digital Business Models
2016 - 2019
Master of Science ZFH in Engineering with a Specialization in Information and Communication Technologies
ZHAW School of Engineering
  • Semester Project 1: Interactive Visualization of Very Large Voxel-Based Datasets
  • Semester Project 2: Deep Learning as a Game Technology
  • Master Thesis: Visual Analytics for Explainable Deep Learning
2017 - 2018
Master of Arts ZFH in Design with a Specialization in Interaction
Zurich University of the Arts (ZHdK)
  • Master Thesis: Automatic Game Mechanic Generation
2013 - 2016
Bachelor of Science in Computer Science UAS Zurich
ZHAW School of Engineering
  • Project Thesis: Speaker Identification using Convolutional Neural Networks (translated)
  • Bachelor Thesis: Automatic Voice Recognition through Deep Learning (translated)
2008 - 2012
Technical Vocational Baccalaureate (Berufsmatura)
Berufsbildungsschule Winterthur (BBW)
2008 - 2012
Informations Technology Apprenticeship (Informatiker Applikationsentwicklung EFZ)
Berufsbildungsschule Winterthur (BBW)

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